Zelda totk 60 fps mod yuzu reddit

Zelda totk 60 fps mod yuzu reddit. The non-UI compatible versions contain Blackscreen-fix, which is incompatible with UI mods, and must be combined correctly, to avoid issues that arise from conflicting fixes. More performance optimizations need to be done in Yuzu before 60fps in all areas is achievable. TOTK runs great on Yuzu but you need the proper mods and updated version Reply reply totk optimiser and this post didn't help. Now that I'm using the 60 fps mod I never really hit that outside of like shrines but it fluctuates around 45-55 fps though it still feels smooth. Use 60fps static and chucks dynamicfps, after which you can set yuzu speed limit at 75% to lock fps to 45 and still have full game engine speed. That's how I got 30fps during early gameplay, however, I'm not sure if you can reach 60fps on the steam deck, even with cemu. 6. 0 and i used all kind off mod's that i found, tried to use the 30 and 60 mods. i need help with this as well, did you find any info? there’s a couple guides on r/yuzu, you could be familiar with that sub. I also copied all the files they said to use. Allows the game to cap FPS depending on different circumstances. Edit: If you want fixed cutscenes at 60 FPS, you must use a separate mod. Mine do with the 60 FPS patch on Yuzu. Recently also when booting im stuck at 20 fps for a while then it goes up to 30. Too bad because I prefer how TOTK looks on ryujinx. midas1107. 0 to make sure, it runs kinda well, but I heard that 1. 0 version ported mods are up. I’m getting the same problem and the only mod I use is the Wolf Link 2. I use an Intel Core i5-10600K with an AMD RX 6600 and 32GB (2x16GB) DDR4 3200 MHz RAM. You'd be hard pressed to get a stable 60 from any hardware. Update: I ended up discovering how to edit the Keymap UI myself. rproenca. Rest by the fire till the next day. 1 on yuzu, i already apply the 60 fps mod (v5. for some reason zelda tok fps is capped at 30 Disabling the 60FPS mod fixed the issue for me. No lazy pack generator, just one mod folder for your respective version and it runs way better than trying to customize my mod folder with the HolographicWings instructional guide. And 8 RAM and NVIDIA GeForce 1650, im using a gaming laptop* anyway back to Notes: By itself dFPS doesn't change the default framerate/vsync cap of the game, it's best used with a static 60FPS mod. • 3 days ago. For me fps++ is smoother compared to dynamicfps which is a complete stutter fest. Create a new mod folder and text file for the dynamic FPS, copy the text of the entire mod over there, but then remove the first @start @stop block. I couldn't figure this out myself, used dynamic fps and everything. Can we find a way or mod to disable (remove) cel shading for Zelda TOTK please? there’s already no cel shading for Zelda BOTW and it looks amazing And hope to have a mod for this game as well. If you already have the V2 of this mod Setup your game directory (where you have your ToTK rom) and make sure Yuzu recognizes the game. RTX 3090 / AMD 5600X here. Note that not all mods have been ported. Persistent Profile Enable. Use Dynamicfps v1. I'm using a i5-10300H @ 2. You gotta remember emulating is not the same as playing a native pc game. A couple fps inconsistencies but overall a better experience. All I can see is the menu. ago • Edited 1 yr. DabScience • 13700KF / RTX 4080 / DDR5 6000MHz • 6 mo. 2, and I made sure the dynamic fps mod is compatible with 1. The reason for the low GPU frequency is that yuzu is very CPU-intensive and Zelda: TOTK it does not need that much graphics processing power. je vous explique tout à travers ce tutoriel. Until I can get my hands on a good 60fps mod that's how it's gonna be. But 95% of the gameplay I'm doing it at 60 fps. i've tested pretty much most of the settings so far with many different versions of yuzu and i've crashed on most. Clear shader cache. It can run 30 FPS in shrines because shrines are less intensive. I can run at 1440p and get 60 fps. This emulator aims to offer excellent compatibility and performance, a friendly interface, and consistent builds. i have a decent pc and can get fiarly easily get 80+ fps on nearly all games. Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or C. 0 (everything seems well installed and my setup is good enough, rtx3060), the game won't go beyond 30fps causing it to be in slow-mo. I played like 60% of the fire temple at 60 fps. 31 without issue. It's a config and load file. Having the same issue on a Ryzen 7 3800X and a 3080ti. 60FPS/Patches/Update/DynamicFPS Zelda TOTK FULLY INSTALL + FIX TUTORIAL on Yuzu AND Ryujinx! [2023]In This video we're installing the new game Zelda: Tears May 17, 2023 · For FPS lock (Dynamic FPS mod) - Yuzu speed limit 50% - 30 fps 75% - 45 FPS (NOTE) 45 fps doesn't work with cutscene mod. You can also remove the second @start @stop block from the 60fps mod. Sometimes in smaller shrines, especially the ones where its just a chest and the orb, the fps will rocket up to the high 90s and link in turn will glitch out and get launched into the stratosphere. DynamicFPSv1. 1 update but not 1. ADMIN MOD. I have Legends of Zelda 1. In other areas it goes up to 60. Zelda TOTK - 60 FPS. 1. FPS mod for Legends of Zelda Tears of the Kingdom suddenly stopped working. I think they just didn't set up the mods or settings correctly. But i am constantly facing low fps issues (around 8 fps). I also have a 12600K processor, so you should be doing better than 20 to 30 on a 1080 monitor. Please correct me if I’m wrong. Djghost1133. If you want to run it at 30 you would need to download a mod called static 30 fps from their discord channel. Performance will be much lower. So finally after some testing TOTK 1. Bug Fixes 1. I see both "60fps_totk" and "DynamicFPSv1. Yep can confirm, I have a good PC and Cemu is the best way to play BOTW, currently playing it with 144 FPS, amazing game. PrayForTheGoodies. 0 mod by cynocain and KemoPassion. The "KBM UI + Keymap config" mod seems to be the only one available, but it has no customization options. Also ReverseNX-RT to flag the console as Handheld (for 720p). TOTK 60fps broken with version 1. Variable refresh rate monitors can help smooth out the experience a little bit, but 30 fps lock is still the best way to play at the moment IMO. but found a FIX that might help ya. I think it's down to the CPU. If you can tolerate 50 FPS or so and more, an upgrade to a 5800X3D would be fine. Updated to the latest 60 FPS patch (v0. 50-60 FPS no stutter. Forces TOTK Double Buffer to a Triple Buffer helping eliminate stuttering and makes the game run smoother. there is no hardware currently in existence that can do that. Weird how that’s what causes you to get stuck. Either use the 60fps_stable_static patch, and / or the DynamicFPSv1. Used Switch OC Suite to overclock, FPSLocker and DynamicFPS to remove FPS cap and StatusMonitor to track everything. May 30, 2023 · Unleash the Power of Yuzu Emulator: A Complete Guide to Optimize Your Zelda Tears of the Kingdom AdventureIn this comprehensive guide, I'll walk you through Can we find a way to disable (remove) cel shadig for Zelda TOTK please? there’s already no cel shading for Zelda BOTW and it looks amazing And hope to find it on this game too. New comments cannot be posted. Using DynamicFPS 1. It is ideally suited for servers and native games. 2 To restock any shop in Tears of the Kingdom, here is what you will have to do. A way to limit the game to 60fps is needed. 31 IPswitch. A 5700x is ok, will do 45 FPS in the heaviest areas if it is paired with at least 3600MHz of RAM. This does reduce cutscenes down to 23fps though. I have this issue to. Can someone explain to me how to get the game to run at 60 fps without things going fast or goint too slow. The game runs at 50-55 FPS most of the time. The only other thing is I have all my Switch games on an HDD instead of SSD. exe (the yuzu folder to Cemu as well) to benefit from your HDR TV/Monitor, works pretty well. However, the architecture is quite old and emulation in particular runs much better with new CPUs. ambient occlusion is my guess. 5manrocks1. The game is 100% playable, but something about it just feels “off”. 0 and all mods are made for that. Update 2: I created a . Search for TotK Dynamic FPS v1. 50 GHz. otf with all the common keyboard keys. TOTK optimizer is a must. It's unique cuz the OP made a mod folder very different than what we're used to. Getting rid of the awful FSR and turning up the native resolution is good enough at this point. I know you can create a limit speed percent toggle but I'm currently keeping that at 50% for cutscenes and would rather play shrines at 60 fps. 1. I'm using the Disable FXAA v2 mod and using SMAA in Yuzu. exe to Cemu. The issue isn't major, but whenever I open the quick swap menu for weapons or the rune wheel, the game in the background goes black. 0 of the game when everyone else is running 1. Take out wood and flint to make a fire. I'm on TOTK version 1. 2 dynamic fps and 60 fps static. You should at least be able to see 60 fps at the main menu if it's working (and with your CPU I think you should be able to get 60 in game). 3. This issue happened not only with the ladders in shrines, but with all the ladders. Reply. 1 on Yuzu and I want to apply a mod that changes the Keymap UI. Triple Buffer. About the "where to get mods" question: I'm on the same boat, if someone could point to some site or something I'd appreciate it. ms--lane. 1 so I’ll try that. Just search there and it will show up. The mod prevents you from having to press Control U or disable Vsync in the emulator 🤦‍♂️. 60 FPS - 4K 2X - 8K 4X - UI Mod Compatible - and set the scaling in Yuzu to X2, in order to achieve 1080p x 2 = 2160p - along with enabling the Playstation UI Mod. 8 gb ram - Ryzen 5 4600H - nvidia gtx 1650. I've just setup Zelda TOTK 1. ) I assumed that this issue should be caused by the FPS higher than 30 (which broke some in-game physics). I used to play at 30 fps and i think that's pretty easy to maintain. 75x but it's not working (still around 15-20 fps). Today for some reason after updating yuzu the Dynamic FPS 60 FPS mod stopped working. 5800X3D RTX 4090 32GB 3200 CL14 FSR 100% SMAA Uncompressed. Allows for up to 480 FPS dynamically adjusted for menus AND the main game. The_Z-Target. ago. 3" in the Add-Ons section and both are enabled, using Vulkan, GPU is set to High, Vsync is disabled, and Use Fast GPU Time is disabled, yet my game is reporting a locked 30 FPS and unlocking the Speed Percent causes 60 fps and 2x speed. You can find support for Yuzu and Ryujinx, as well as any other emulators here! We are not affiliated with the Yuzu team, Ryujinx team or any other emulation community. • 2 yr. A regular Zen3 (5700X, 5600) would give you 40-45 FPS in heavy areas and 60 in open spots. Extract into the game mod folder (in the Yuzu game list, right click TotK, then Open Mod Data Location); It should also work similarly with Ryujinx. AMD 5800x, 4090. If the mod is checked under the game properties I don't see why it wouldn't work. Reply reply. Yuzu wouldn't work for me, apparently it's only working well on their patreon version. New issue on totk appears after installing 1. • 7 mo. I can't change ASTC Recompression to BC1 since it will delay around 3 seconds when changing ability. Welcome to 128-bitbay! You can find everything related to emulation here. It's impressive. But every time I exit menus such as the weapon change menu, link ability menu, map menu or teleport, I always get the lag menu and the fps drops to 0 for a few seconds, then it's back to normal. Some people find it ugly, I loved it on cemu when playing botw. And sometimes I couldn’t tell if I was doing the puzzle wrong or if the mod was the issue. I tried reducing Resolution to 0. To clarify, I'm talking about the og Switch versions. Any guides or mods that could help me would be good. Auto HDR for Windows 11 - Rename Yuzu. For v1. Yuzu runs fine for me though not sure whats up. Try the new Main Build 1437 with Vulkan with these mods. Game was working great until i updated to 1. ctrl + u for disable the limit frame rate. Edit: a number of people in the replies So, go into the mod folder, open that sucker up in a notepad and spot the two @start @stop blocks. You can right click on the game on the emulator and open de mods folder, just drop there. on Win11, fully updated on newest drivers. •. I second this request. But I always play on fullscreen. Manually save the game. 4 not sure what Im doing wrong with it. You're CPU bottlenecked. 0 won't launch, stuck on a black screen. I will attach my used mods along with my settings but the only version of yuzu that doesn't crash on my rig 1. But unfortunately it’s not out yet. The max fps you'll get with the mod is 60 meanwhile if you use Control U / Vsync OFF you get 5 fps more as maximum Jan 15, 2024 · on va à l'essentiel pour comment avoir 60 fps à Zelda TOTK sur Yuzu ? (tutoriel COMPLET). Yeah it has a weird issue which locks it at 20 fps. it's very frustrating for me, especially during the fight, and then I found this post and Fixes Menu and Map speeds. Deleting your old shader cache will make the emulator compile all the shaders again. Idk if I’m expecting too much from an Mine runs flawlessly at 60fps and I even have a hot key on riva tuner that can switch it to 30 for the cutscenes. Set the framerate cap for Yuzu or Ryujinx in Nvidia Control Panel to about 25 fps and it will run nicely. hi. We're mainly focused on Switch though. 8x2 DDR4. . People keep saying this but I get 70-90 FPS at 3240p (1080x3) with a 13700k and 4070 Ti. But I've seen people playing Tears of the Kingdom over 45 fps in yuzu on Ally. There’s not much you can do. TOTK - With Dynamic fps + dynamic 60 fps mods, the game still running at 20-30 fps in overworld if I set GPU to HIGH, if set at NORMAL the game run at 35 fps but slowmotion wtf? Thanks comments sorted by Best Top New Controversial Q&A Add a Comment Share. Steam Controller Settings "Steam Deck Rear Button" (Open Yuzu/ToTk in Game mode, steam button > controller config> enable back grips>assign button) R4 = F11 - Change Between Fullscreen or Windowed Mode (So i can see which settings im running) L5 = F10 - Change to "Handheld" or "Docked Mode". In the menus it isn't capped anymore. VRAM still fills your GPU on 3090 and 4090 cards but it doesn't seem to crash or freeze anymore since the new update 1437. That said there are 60fps mods out there that work. only use Dynamics with out the 60 fps and for Yuzu just do ctrl + u. It's especially notable when you play the games. And with variable refresh rate working perfectly with TotK/Yuzu, there is literally no reason to cap the framerate to 30, or 60 (at least up until where I've played so far, like 10 hours in) Reply reply Green-Bluebird4308. A 7600 otoh will do 90 FPS in the same areas thanks to much more cache, better IPC and DDR5 RAM. The only issue is when the 60fps mod is enabled every game over/death I have to restart the game because the continue button won’t work. Then you go to YUZU again, right click the game and go to properties and tick the mods you want. It's certainly not your graphics card. can confirm on an i5 12600k, (apart from a stutter after the loading screen) totk runs completely stable 60 for me. 0 of the game. 5, so i will just stick will it. ive tried 60 to 30 and 20 fps static mods, but im getting around 45-51 in the first base, and i dont like how it just changes every time i look…. Using the totk optimizer settings at 2x on my LG C1 (4k). For comparison both Mihoyo’s games run like magic, I don’t know how they do it but it just works. Think a 13900K, 7950X or 7800X3D. I did a run on 1. Its the 60 fps mod, disable it for the meantime and hope they fix the mod soon. So a few more tweaks and we might get to 60fps. i tried a lot of mods, versions, used vulkan cache, used a lot of fix, but it doenst get at 60 fps in never only in inventory i have a I5-12400f, RTX2060 SUPER, and 16gb of RAM how a guy on youtube runs TOTK at straight 60 fps with i5-9 gen and a GTX 1650 AND I DONT? I NEED HELP here a list of my configuration at yuzu and mods on TOTK In particular TotK runs on outdated hardware without some sort of DLSS frame gen technology. 2. Mod 1080 deactivated running this at x3-4 at 30 FPS. The 60 fps mod doesnt seem to work for me on Ryujinx with the dynamic 1. This mod works only on versiom 1. Smart checker if Yuzu/Ryujinx are in the background. Improve Fog. Getting 24/32GB would help too, the game can go over 16GB with a big shader cache. Zelda 60 fps blocked at 30. You should use Cemu for BOTW. The Legend of Zelda; Tears Of The Kingdom My 4K 60 FPS Yuzu-patched/optimized gameplay on my monster PC rig - early Hyrule Ryzen 5 2600x, 1080 Founders, 32gb ram and I get 60 stable at x2 render. In Yuzu select ToTK -> Properties -> Enable all mods and 1. The game is locked at 30 fps unless I unlock the frame rate with Yuzu. 4: added optional mods to adjust the max framerate cap, togglable via the emulator mod-selection dialog, can also be customized to almost any framerate you like (mods are controlled via INI files, dFPS will read any INI stored in romfs:/dfps/ folder, the optional mods just insert their own separate INI there when enabled) 1. 5900x, 32gb DDR4 3600mhz ram, 7900xtx. The release pack is not done yet. The open world is a lot more intensive, thus it’s harder to keep a consistent 30 (for now). 4 mod and set MaxFramerate = 60 in the . (The FPS reaches pretty much higher than in the wild. 5. Kudos for the dev team behind Yuzu. The key to prevent fps dips is to make sure there is enough leeway for shader compilation that happens in Help, ToTK 1. 1, some Visual Fix Mods and a 60 fps lock mod. I'm using all the performance mods with Dynamic 60 FPS for x2. What’s seriously going to affect TotK is the frames being below 30 fps and the resolution feeling like a 480p at best. Right click on totk and it'll give you an option to clear all cache pipelines. Ryzen 5 4600h. Hey guys, I'm trying to get at least 25 fps here on Zelda TOTK, but my laptop won't go above 20 fps with this specs : AMD Ryzen 5600H. Using Yuzu ea 3599 build and using the files from that post with TOTK 60fps here in reddit. Some dips to 35 fps, but no stutters. The game still functions normally, but I do want to solve this, as it is annoying. 2 from Chucks. 60fpscutscenes LayeredFS. Is it normal to have the sound and video lag on the cinematics? The 60 FPS mod speeds up the video so the sound doesn't follow. • 3 yr. Buy out the item in the shop until there are none left. Needs to limit speed at 200% to get 60 fps and that's very stable, I get 55-60 most of the time. I no longer have foggy view at long distances, game runs at 60. Dynamic FPS cap. Edit: there an even better 60fps mod now that also fixes cutscene playback without needing to patch the videos files. So I'd say if you have a limited budget, 16GB RAM would be fine. The game internally uses double buffer sync so if you can't hit 60, it drops to 30. Yeah, I ended up taking off the 60fps mod because it kept getting in the way. Dynamicfps is better for me, the only downside is it needs 60fps + black screen fix + cut scene fix to work. 50GHz 2. Very stable 🤩. i have recently got ToTK working on yuzu and i want to install a 60 FPS mod for it since the game is choppy and for some reason the games fps is averaging 15-25 fps for some reason *Specs are intel (R) Core (TM) i5-10300H CPU @ 2. So it is much easier to reproduce this issue. 0 patch have better performance, so I decided to update it, I've replaced the keys, I've replaced the firmware to 16. But like others have mentioned cemu has far better performance for that title. Here are the mods i have installed: 60fps IPSwitch. Get them on TOTK-Mods-collection (check for updates on the main page, not in releases). EDIT: This folder is just a combination of mods including those at HolographicWings, so maybe I'm just trash at configuration Cemu runs so well that you can run improved graphics on the steam deck at a nearly stable 40 fps for botw. GowthamPrakaash. I'd start by removing that patch, then press Ctrl u when in-game. Generally averaging 55-60 fps with the occasional dip down to low 40s. I think you just have to try it yourself. Only time I had to remove the 60 fps static mod was for Fire temple, because there I get 45-50 fps and game runs in slow motion in some parts of the dungeon. Maybe you can try by using the same BNP mod of BOTW but in TOTK. 0. Now it's included on 1. 5-1) but i can not get more than 30 fps, the game remains at constant 30 fps, do you know how could i fix this issue? TotK Dynamic FPS v1. If you're talking a solid 60 (meaning 60fps even in crowded areas and towns), you're going to need a top of the line CPU and a graphics card that won't bottleneck it. The only thing that worked for me was the lazy pack generator. The YUZU team works pretty fast and they’re very good. Note* this allows me to use the DynamicFPSv1. 0 Zelda Totk stuck at 30 Fps Good morning everyone, im playing Zelda totk 1. I have the latter paired with a 4080, and I still drop a few frames every once in a while in busy areas. Changes in v1. Yeah that’s currently the only issue I’m having with the 60fps mod. But then I switched to 30 fps (removed the 60 fps mod) because of the drops in some areas I was getting on 3rd~ floor. Hopefully the mod will be improved and fix the issue. At least that's how I have it on my PC with no significant issues. I also have my game at like 200% speed when I uncap the FPS in Yuzu with the 60/dynamic patchmods on. Shrines are stable 60 FPS. It's not a lack of fps due to performance, it is simply locked while in game. 6800u can also achieve full CPU emulation easily if multicore simulation is enabled in Yuzu. 3 release (physics fixes) does this work on ryujinx? I need some mods that can help me get better frames at hyrule castle, all those gloom particles still drop my framerate. I think all the places shown in this video are places where I can run the 60 static patch. 4. It flickers and doesn't look as dense. My guess is that it’ll be at the very least 2 months before TOTK is totally playable on the deck. For instance, you can see OP is still running version 1. 5 GHz, 16GB RAM, GTX 1650Ti laptop, also installed Dynamic FPS 1. Got tired of quitting and reloading and decided to just stick to 4k30. If I open a web browser, it sometimes fluctuates at 25 fps, but still consistent at 30 fps+. Dude it is incredibly annoying Ill let you know if I find a fix. ini. 2) which does NOT include a cutscene fix yet. 1 and visual patches for 1. Cutscenes are jittery and weird, cutscenefox doesn't seem to work for me, but I'm happy Full disclosure, first load is very long, and I do drop to 40 or 20 for a couple seconds, but it doesn't seem related to having too many actors or objects moving around, it just happens Now supports FPS cap between 20, 30, 60 FPS A logger has been added for future to help with debugging Now it will also read from "default. i tried to implement some into age of calamity but because of DRS it would never scale correctly. It quite often drops to 45 in some areas and when using Ultrahand. I don’t believe there’s a workaround other than setting up some programs like rivatuner and afterburner to ToTK Dynamic FPS yuzu. ZELDA TOTK CONSTANT FPS DROP. When you load into a new area for the first time it will stutter slightly till the shaders are all built but it prevents graphical glitches from occurring by reusing older caches. Update1. 3. Not sure how they messed it up. Load the game from the save you just made. (possible fix) "yuzu 3585". 2 until static mods are updated you can just increase Yuzu "Limit Speed Percent" option to get 60FPS, haven't had any issues with that method myself - can be accessed in the main Yuzu settings page (may also require using "mailbox" vsync option in Yuzu graphics Most FLUID totk 4K settings. The 60 FPS patch does not fix them. Hello Guys, My config is a 3060 TI + 5600X + 16GB RAM and i can't play without constant drop my FPS's under 25 (contantly drop to 10 or lass), i'm using the last version off yuzu and framework, my game is at 1. Help is appreciated. 4 - this is the best implemented high fps patch so far, there’s a fix for the cutscenes at 60fps too. Governor Performance. To my knowledge, even the most high end PC money can buy cannot lock 60 in ALL areas of TOTK currently. Hey guys, recently, I’ve installed the Yuzu emulator to play Zelda tears of the kingdom at high definition and 60 FPS, but when I install the mod it, for some reason makes the gameplay really fast. I recently started playing zelda totk and expected it to run smoothly as botw did when i played it a year ago. 5. Visualimprovements IPSwitch. I have run ToTK on 4 P cores on an 13500H 13th gen laptop (locked using process lasso) and it is fine and hitting up to 90 fps. After adding the mod 60fps 1. My specs are:-. (I spent too much time on this) New Option Launch Game. and I run ToTK at 35-60 FPS. And then give it a spin. airobot2017. This should give you the chance to run it @30fps if you have decent Lmfao. Amir4455. Idk my game looks crisp af at 2x. Fixes Menu and Map speeds. In Yuzu select ToTK, go to Files in the top left corner - Install to NAND and select your 1. le lien pour le fichier As the title said. It does however include the dynamic FPS. Disabling the new one and using the old one, fixed this issue that was causing the game to significantly speed up along with your frame rate. Yuzu for the switch is a little different though and hasn't been around as long as Cemu. 3, was fine running on both Vulkan and OpenGL. Hello guys Can you give me best mod for zelda totk for fps to get at least 30-45fps My pc (rtx 2070s ryzen 3600x ram 16) Sorry for my bad English Locked post. 1 update file. So it doesn't have as many tweaks/mod options. Really the only time the fps drops is during heavy shader building, but yuzu gets unstable anyway Then for fps im using the static 60 fps mod along with this Dynamic FPS mor ( works for me much better than that FPS++ mod). Playing TOTK @ 30Fps mod i5 6500 8gb corsair vengeance ram GTX 960 4GB 650watt psu 250gb ssd 1tb hdd ( Game file is in HDD as well as the emulator) FPS fluctuates between 25-30 FPS with mods Sometimes stutters till the shaders are loaded for new scenes and areas but still I'd say not bad at all for a 7yrs old rig with Yuzu. 5 set your fps to 120 or whatever you prefer and you should be good to go. Ill Over the past month, I haven't enjoyed playing Zelda TOTK using YUZU, even though I got smooth gameplay. That said, yes, I'm getting pretty stable 60 fps with a little better hardware. ini" files just like Legacy DFPS does. • 1 yr. Despite being from 2014, the 4790 (especially K version) has nearly identical single core performance as a 4600H (from 2020). Also, please xpost to lemmy/kbin/mastodon instances so we can start moving content off reddit. 20. One thing I noticed is that in Windowed for some reason it runs at lower FPS. 6. Hey, New to yuzu and have got totk running pretty well. i've been trying to get at least stable 30 fps but it works Yuzu version is 3704 on Win10 22H2. Admittedly, the single-core performance is much higher than both of those CPUs. My botw used to run around 40-45 fps after which i had deleted the game and the emulator. 1 update. 1-Make sure you have the latest version of Yuzu (with the performance patches for Zelda BOTW) 2-Disable SMT using power tools. Running 4K 120hz monitor with 3080ti and getting steady 60 FPS. I have the 1. THANK you. The textures look better in TotK, but the grass looks clearly worse than in BotW. 17. yuzu (EA) settings: vulkan, gpu high, docked, fsr, no AA, 2x res, borderless windowed. - Some of the areas inside the Fire Temple. Both game uses the same engine and tons of the same assets. 125K subscribers in the TOTK community. Zelda totk for people who encounter crashes. Minimum/Recommended specs for 4k 60fps [TotK] I have been seeing a lot of people posting here and on YouTube gameplay of TotK running at 60fps and 4k, which is beyond amazing that this early in the emulator lifecycle and the game itself just being released people are able to achieve this. Radeon Vega 7. I play quite happily with a 5600X. el xw jo pd ci ef oa pc ep ni